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Date: Tuesday, 29. July 2014
Author: Gast
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Review:
// frame array 50 frame works NSMutableArray *framesArray=[NSMutableArray array]; for (int i=0; i<50; i++) { ……………. } id animObjectS1=….. id animActionS1=…. animActionS1=….. DanceSAA1=[CCSprite spriteWithSpriteFrameName:@\"Dance1.png\"]; DanceSAA1.position=ccp(50,160); [self addChild:DanceSAA1]; [DanceSAA1 runAction:animActionS1]; ….}-(BOOL)containsTouch:(UITouch *)touch { CGRect r=[DanceSAA1 txureteRect]; CGPoint p=[DanceSAA1 convertTouchToNodeSpace:touch]; return CGRectContainsPoint(r, p );}Please advice,Aprial
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