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Customer group:Guest
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Date: Saturday, 02. August 2014
Author: Visitor
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There is a much simpler mehotd: it\'s faster and scales better with more imagesYou don\'t need multiple uv layers, nor any image applied to the material, and it will work- in the 3d viewport- in the final render- and for texture paintingSteps:1) create / import your images2) in the 3d viewport select all your model\'s faces that will show the same texture, then in the image editor, select that texture.3) unwrap as you usualRepeat steps (2) and (3) for each image to put on your model4) in the material panel, go the options group at the bottom, and check face textures http://apzaepoofj.com [url=http://lhbdir.com]lhbdir[/url] [link=http://qeezmax.com]qeezmax[/link]
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